Fandom

Age of Wushu Wiki

Character

1,230pages on
this wiki
Add New Page
Talk0 Share

In Age of Wushu the first thing players must do is to select a personal storyline and then create their character. When doing so this is not a choice that should be made lightly, as in Age of Wushu players can only have one character per account. This is a unique and intentional feature of the game so that there is actual weight to players' character decisions, creating a more engaging experience and personal ties with the character.

When deleting a character, there is a 48 hour protection period in which the character can be reclaimed; only after it, a new character can be created.

Customization Edit

...

Basic Attributes Edit

  • HP - character's Hit Points. When HP reaches zero, character becomes seriously injured, and may go into shock. HP can be recovered quickly by meditating, or taking a pill. It will also slowly recover every 5 seconds while out of combat relative to the value of Stamina attribute. While having a buff to help recover HP, the HP bar will be brighter as opposed to its normal red color
  • Energy - character's internal force. Most moves require it. Energy can be recovered quickly by meditating, or taking a pill. It will also slowly recover every 5 seconds while out of combat relative to the value of Stamina attribute. While having a buff to help recover Energy, the Energy bar will be brighter as opposed to its normal blue color
  • Flying skill Points - required by Flying skills. Recovers automatically, the higher the remaining Flying skill Points value, the quicker the recovery rate
  • Vigor - performing Life skills require it. Its golden bar can be seen in the My Life main interface. It automatically recovers every 5 minutes, amount being based on character's hunger (Nutrition attribute's value). If Nutrition reaches zero, there is still a small amount of Vigor being regenerated. Tonifying Qi Pills can also recover 30 points of Vigor each. Players are only able to recover the maximum amount of their Vigor once per day though, so if they finished their Vigor for the day, they will need to wait another day for it to regenerate. Maximum Vigor is determined by a combination of:
  • Nutrition - assistive Life skills attribute: the higher it is, the faster Vigor recovers. Similar with Vigor, its blue bar can also be seen in the My Life main interface. Nutrition value will automatically go down over time. If it reaches zero, character starts losing HP - but only up to ... Starving state is also shown by an icon in the Buffs/Debuffs and Status area to the left of the minimap and by a system announcement. Characters must eat food produced by Cooks to recover Nutrition
  • Infamy - killing and kidnapping other players increases its value. At a high enough Infamy a bounty can be set on a character and authorized players and NPCs can arrest and throw it in prison; the higher the Infamy, the longer the imprisonment. Details in Crime and punishment article
  • Brawn - increases Melee Damage, External Attack Critical Hit and the maximum amount of character HP
  • Posture - increases Ranged Damage, External Attack Accuracy, Evade and the amount of Block Endurance
  • Breath - increases Internal Attack Damage and maximum Energy
  • Spirit - increases Internal Attack Accuracy, Internal Attack Critical Hit, Internal Defense, maximum Energy and the rate of Energy recovery
  • Stamina - increases HP, Resilience and Block Endurance

Combat Attributes Edit

  • Evade - obtained from the Posture attribute, it influences others' Accuracy against the character: the higher the Evade value, the less it will be hit
  • Resilience - obtained from the Stamina attribute, it influences others’ Critical Hit on the character: the higher the Resilience value, the less it will be Critically Hit
  • External Parry - decides the percentage of External Attack Damage reduced after the character successfully parry
  • External Defense - obtained from Equipment, it reduces External Attack Damage
  • Internal Parry - decides the percentage of Internal Attack Damage reduced after the character successfully parry
  • Melee Damage - obtained from the Brawn attribute, it increases the damage of character's External Melee Attacks
  • External Attack Accuracy - obtained from the Posture attribute, it influences the accuracy of character's External Attacks
  • External Attack Critical Hit - obtained from the Brawn attribute, it influences character's chance to Critically Hit with its External Attacks
  • Ranged Damage - obtained from the Posture attribute, it increases the damage of character's ranged Hidden Weapons
  • Internal Attack Damage - obtained from the Breath attribute, it increases the damage of character's Internal Skill
  • Internal Attack Accuracy - obtained from the Spirit attribute, it influences character's accuracy of Internal Skill Attacks
  • Internal Attack Critical Hit - obtained from the Spirit attribute, it influences character's chance to Critically Hit with its Internal Skill
  • Block Endurance - obtained from the Posture and Stamina attributes; parrying attacks costs Block Endurance, having no Block Endurance means attacks cannot be blocked
  • Hard Defense - obtained from the Spirit attribute, it reduces an opponent's Hard Damage
  • Soft Defense - obtained from the Spirit attribute, it reduces an opponent's Soft Damage
  • Yin Defense - obtained from the Spirit attribute, it reduces an opponent's Yin Damage
  • Yang Defense - obtained from the Spirit attribute, it reduces an opponent's Yang Damage

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.